
Azur Lane is a familiar ship’s beauty, shooting RPGs in TV commercials and large-scale station commercials. Collect and nurture ships anthropomorphized as pretty girls, engage in sea battles, get along and get married! ? If you get used to it, you can get attractive characters just by progressing through the game, such as the “build” system, which can be done several times a day, and the likelihood of dropping the highest-ranking SSR character on a regular sortie.
The battle takes place in real time, moving the vanguard fleet with a stick and defeating the enemy with automatic shots. Fill the scale to activate the powerful active skills of your main fleet.
INCREDIBLE SHOOTING BATTLE!
The fleets used in combat are divided into vanguard fleets and main fleets. Each corps can be formed with 3 ships, and it seems that the corps that can be deployed will change depending on the type, such as destroyers.
A SYSTEM THAT IS NOT AFFECTED BY BILLING
This work has caused a huge boom as an anthropomorphic game with a pretty girl from smartphone games, but the best feature is a game system that is not affected by billing. The building system, which is the gacha-element of this work, can be used without recharging, and you can drop SSR characters even in the usual stages. The resulting characters are developed by remaking and enhancing, and love elements such as costume changes and marriage are fully equipped. The combat system was simple and action-oriented, and it was a role-playing game that could be played for a long time as long as you could create your favorite character.
DEVELOP YOUR FAVORITE SHIP!
Characters have training menus such as rebuilding, boosting, breaking limits, and equipping. In addition, there seem to be items that can be obtained at events such as cross-dressing, and if you meet the conditions and pass the engagement ring, you will wear a wedding dress and marry the player.
CHARACTERS CAN ALSO BE OBTAINED FROM THE STEP
A feature of this job is that some SSR ships can be dropped in sortie mode, and other ships active in the first line can be dropped by culturing them. There is also a “build” system in which new ships are obtained by investing cubes and funds, which can also be used without using settlement currency.



