
Colonization Era: Military Economic Strategy 1.0.35
The real-time strategy genre always gives players the excitement and satisfaction of conquering a certain country. Moreover, players can track the progress of their kingdom over time and gradually experience the greatness of becoming a great emperor. This article will introduce you to Age of Colonization , a strategy game, but with a particular style and penchant for economic strategy. It is a special type of strategy, less widely used, but they have many values of their own, creating an impressive point to build a kingdom.
A DEEP AND COMPLEX STRATEGY GAME
The economic strategy genre is the least appealing on the market because complexity is its nature; even Age of Colonization tried to simplify things so that players could gain a lot of knowledge in a short amount of time. Nevertheless, the gameplay is endless, and players always have something new to learn, including battles, building kingdoms, and tracking real-time kingdom status. In addition, the game will bring new things to players, such as army management mechanics, kingdom interior design, and interaction with allied nations. Nevertheless, this game will present all the basics normally found in a medieval strategy game, even though they have been improved in terms of content for players to fully enjoy.
INTUITIVE CONTROLS AND COMMANDS
Compared to other strategy games, players need patience and a broad vision of the present and future to build a strong kingdom and eventually become an empire. In this way, players will have full access to all teams or interactions, helping players carefully and flawlessly control and organize all processes. In addition, players need to know the balance between production and defense, investing in them effectively while trying to keep peace in their country. In the future, the game will randomize many special events or battles, and players can easily manage everything with full access to controls and commands.
COLONIZE ANY COUNTRY YOU LIKE
Once players have successfully built the most important foundations of a kingdom, they can begin building a powerful army to begin colonizing all the kingdoms around them. Age of Colonization will present players with a fully randomized map, all in a medieval style, evoking the most unique and impressive experience. The colonization process will take place in real time, and players can control an army from a specific point of view and interact with many other factors to expand their territory. After successful colonization, all of the kingdom’s assets will belong to the player, and they will participate in the production process to develop the empire.
DIFFERENT COUNTRIES TO START AND DEVELOP
Once the state system begins to take shape, the player can name his kingdom and decide which flag he will use. Impressively, the game will feature the familiar flags of countries dating back to the Middle Ages of Earth. But now players can build their own country with a distinctive cultural identity and unique architectural design. What’s more, players can enjoy exploring a city from a special perspective or follow the development of colonized countries.
RECORD THE HISTORY OF THE WORLD
While building an empire, players can create a world history and record all the events that happened in the past. This is a great feature to incorporate into the future education system, where players train talents to serve the empire. In addition, the historical recording system is designed to be simple and user-friendly, and players can enter or modify whatever they want depending on each era. There will always be new elements to the story over time, and because of this, players can take advantage of more engaging elements of the gameplay.
ORGANIZE PEACE AGREEMENTS AND ALLIANCES
When building an empire, the emperor’s decision is crucial, so players can enjoy developing their empire in different ways. Moreover, all peace treaties or alliances are always a good opportunity for players to better understand the economic strategy genre and see the difficulty or danger it brings to players in the future.









