GODDESS OF VICTORY: NIKKE 101.6.39
Version: 101.6.39

GODDESS OF VICTORY: NIKKE 101.6.39

Category:
System requirements: 7.0+
Description

GODDESS OF VICTORY: NIKKE is a gangster girl role-playing game that wages a decisive battle against the Vostorg, the humanoid weapon Nike, which battles humanity’s natural enemy, the Vostorg. Humans who had no choice but to move their homes deep underground because of the Vostorg attack, the girls awaken in the Ark, a new home for humanity. As commander of the “Nike” girls, who are the last hope, the hero will have their backs. Fight along with them in a world that mixes unexpectedly complex plot development and many elements!

CHARACTER SWITCHING AND SHOOTING! A SHOOTING BATTLE THAT FIGHTS BEAUTIFULLY WITH EXPLOSIONS!

Blast to destroy everyone at once! Let’s fight using your character’s characteristics. If you’re not doing anything during the battle, you can hide in the shadows and tap and swipe on the bottom of the screen to shoot. When shooting, the operation differs depending on the character’s armament. In the normal shooting system, the shot is fired automatically when the aiming reticle is aligned with the enemy. Everyone has bullets left over, so you will have to reload during combat. As the scale fills up, you will be able to shoot a special sequence, so use it depending on the situation.

THE SEXY BATTLE IMAGE OF THE BEAUTIFUL NIKE GIRLS!

Anyway, the battle scenes are shown perfectly, and the beautiful “Nike” girls are portrayed very attractively. Not only are the backs and buttocks sexy, but the poses showing off their individual features are good too! I can’t help but think of things other than combat, but that’s a good point too.

THE HISTORY AND WORLD VIEW THAT INCLUDES “MOE” AND “BURN”!

The scene that comes in pretty strong. Quality animation! Sure, you can fully enjoy Moe, but it also means that other world views and stories are also drawn. In particular, the animated scene drawn at the end of the manual at the beginning is a must-see, and it’s an impressive scene that will drive a wedge into future development.

THE DEGREE OF PERFECTION PRESENT IN THE CREATION OF THE MECH!

The character parts are also terrific, but you can see that they are particularly sensitive to the movement of enemy characters. The design of the mech is quite complex, and seems to be drawn from a pretty girl (?) in a way, including the background. The actions of the enemy characters and the creation of their animations are also impressive, and I want to take a closer look at these details.

Screenshots
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